EUROMUSE Research: Full Summary

An adaptation of the full research report prepared by the CAM research team, presenting key findings, practical recommendations and main learnings from the EUROMUSE research programme.

EUROMUSE research explored how original applied museum music — Synomusic — functions as a permanent element of exhibition design and how it shapes visitor experience, accessibility, participation, atmosphere and interpretation across three different museum contexts.

EUROMUSE Research Highlights

Research findings point toward a broader shift in how music is conceptualized in museum contexts.

  • Rather than functioning as a decorative or supplementary element, music emerges as a form of sonic mediation, shaping the relationship between visitors, space and heritage.
  • The specific function of music is highly dependent on context. In Greece, it primarily supports orientation and accessibility; in Italy, it contributes to regulation and modulation of a complex sensory environment; and in Portugal, it reinforces identity, memory and connection to local heritage.
  • Participatory processes further enhance this dynamic by ensuring that musical interventions are contextually grounded and socially meaningful.
  • The inclusion of visually impaired participants highlights the dual role of music as a connecting element of experience and a contributor to accessibility of museum resources.
Practical Recommendations Based on the Research Results

Context-Sensitive Sound Design

Music should not be treated as a generic solution, but as a site-specific intervention responding to the spatial, institutional and audience characteristics of each museum.

Acoustic Planning

Sound levels, speaker placement and ambient noise strongly influence how music is perceived. Museums should test sound zones and adjust volume across spaces.

Participatory Development

Community members and CMB groups should be involved through workshops, consultations and iterative feedback sessions.

Multisensory Accessibility

Music should be combined with tactile elements, audio descriptions and spatial cues to support orientation and interpretation.

Staff Training

Museum staff should understand both technical sound implementation and how different visitors interact with multisensory environments.

Iterative Evaluation

Visitor feedback should be continuously collected and used to refine sound design over time.

Problem, Method and Main Learnings

EUROMUSE research was designed to learn more about the place of original applied museum music, i.e. Synomusic, as a permanent element of exhibition design.

The research explored the effects of music on multiple dimensions of visitors’ experience, focusing not only on whether music works, but how music becomes a meaningful part of exhibition design.

Because museums often already have high baseline visitor satisfaction, the research placed emphasis on dimensions such as emotional experience, mindfulness and memory as important channels through which Synomusic could exert its effects.

  • What are the effects of participative processes involving composers, curators and visitors through Community Muse Boards?
  • What are the effects of Synomusic versus no music on visitors’ experience in different museum contexts?
Research Methods

The study used mixed qualitative and quantitative methods to capture both lived experiences and measurable effects of music on large visitor groups.

  • 4 curators and 6 composers were interviewed.
  • 32 dedicated museum visitors participated in Community Muse Boards, diaries and group discussions.
  • 23 blind and visually impaired museum visitors were interviewed.
  • 1,337 visitors completed exit surveys in silent and music conditions across three museums, including 474 parents of children in Museo dei Bambini.
  • 45 children aged 3 to 15 participated in cognitive tasks at Museo dei Bambini.
Three Contrasting Museum Environments
  • Kotsanas Museum of Ancient Greek Technology, Athens: ancient technology museum, demonstrations, interactive narrative and large city context.
  • Museu de Arte Pré-Histórica e do Sagrado do Vale do Tejo, Mação: heritage and archaeology museum, reflective pacing and smaller town context.
  • Explora! Museo dei Bambini, Rome: children’s museum, high activity, layered noise and large city context.
Shared Patterns Across Contexts

Across all three museums, different target groups expressed similarities in line with their roles in the project.

  • Curators framed music in relation to institutional objectives, audience engagement and programme development.
  • Composers approached music as a process of translating spatial and contextual constraints into sound.
  • CMB members engaged with music through meaning-making, evaluation, personal experience and community perspectives.
  • Visually impaired visitors emphasised music’s functional and sensory dimensions, especially clarity, orientation and accessibility.

Music was generally perceived as a supportive and integrative component of museum experience, enhancing atmosphere, continuity and immersion without demanding focused attention.

“Music can be used to create a more enjoyable and pleasant atmosphere in the museum.”
“I think that music really contributed to improving the atmosphere in the museum. It is more articulated now.”
Context-Specific Patterns

Kotsanas Museum, Athens

In the Kotsanas Museum case, music was most strongly articulated in relation to accessibility and spatial orientation. Visually impaired participants highlighted the potential of sound to support navigation and cognitive mapping of space.

“Music helped me feel more oriented in space and made the environment feel more complete.”

Museum Mação

In Mação, music foregrounded heritage, collective memory and community identity. It was perceived as connected to local traditions, environmental sounds and intangible cultural heritage.

“I think that it connects us with Mação. And I think they connect us with space, with the Museum.”

Museo dei Bambini, Rome

The Museo dei Bambini case highlighted the challenge of implementing music in a dynamic, interactive and acoustically complex children’s museum. Music was understood as a tool for modulating energy and structuring experience.

“As we are a children's museum, of course it is still noisy, but we noticed a shift towards more articulated ambience.”
Subtle Effects of Synomusic

The study found that effects of Synomusic may not always be visible through simple satisfaction scores, particularly where museum visits are already highly pleasurable experiences.

However, more subtle effects became visible through context-specific layers of meaning, mindfulness, atmosphere, emotional engagement and visitors’ quality of presence in the museum.

In Kotsanas Museum, visitors exposed to music felt more drawn into the story of the exhibition and reported higher satisfaction with the atmosphere. In Kotsanas and Mação, visitors in music conditions expressed more pronounced states of mindfulness, slower pacing and reduced “autopilot” visiting.

Emotional Experience and Figures

The effects of Synomusic on emotional experience varied significantly across contexts.

In Kotsanas Museum, music was associated with reduced negative emotional states and increased positive experiences, including calmness, relaxation, interest, surprise, insight, motivation and aesthetic appreciation.

In Museum Mação, emotional shifts were more subtle and oriented toward quieter, more reflective states, aligned with the curatorial intention to evoke respect for heritage and contemplative engagement.

Figure 1.1 — Emotional experience, Kotsanas Museum
Figure 1.1 — Emotional experience, Kotsanas Museum
Figure 1.2 — Emotional experience, Kotsanas Museum
Figure 1.2 — Emotional experience, Kotsanas Museum
Figure 2.1 — Emotional experience, Museum Mação
Figure 2.1 — Emotional experience, Museum Mação
Figure 2.2 — Emotional experience, Museum Mação
Figure 2.2 — Emotional experience, Museum Mação
Further details will be available in forthcoming scientific publications.
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